1 Commits (4ad9853a05d395f8ff3d726664f69df431bf6b56)

Author SHA1 Message Date
Nico de Poel 4ad9853a05 - Moved ResourceView into its own source file. 2 years ago
Nico de Poel 386df536e9 Once again disabled native plugin settings for all header include files 2 years ago
Nico de Poel e0cfed7f99 Prevent Unity from treating FFX shader include headers as native plugin code. 2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
Nico de Poel d48c7a200d Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago
Nico de Poel 06a2658080 More renaming 3 years ago
Nico de Poel 8b5395acd8 Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
Nico de Poel 0bdc75ff08 First import of Unity FSR2 test project on built-in render pipeline: 3 years ago