2 Commits (4ad9853a05d395f8ff3d726664f69df431bf6b56)

Author SHA1 Message Date
Nico de Poel 4ad9853a05 - Moved ResourceView into its own source file. 2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
Nico de Poel d48c7a200d Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago
Nico de Poel 8b5395acd8 Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
Nico de Poel b5f324eb25 - Simplified Unity RCAS shader to basically just a few defines and a direct import of the original FSR2 shader code. 3 years ago
Nico de Poel 19d9debdc6 Added example assets 3 years ago
Nico de Poel 0bdc75ff08 First import of Unity FSR2 test project on built-in render pipeline: 3 years ago