3 Commits (4fafe1c868a1b13af3ef5c9dc1dc71e4e3c23ba7)

Author SHA1 Message Date
Nico de Poel 447ae35772 - Added SPD constants buffer used by luminance pass 3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders 3 years ago
Nico de Poel 8b5395acd8 Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago