4 Commits (84c02a1110edea06c73c06fcebed7b3cd62b57e7)

Author SHA1 Message Date
Nico de Poel 13eb24289e Initial implementation of accumulation pass. It's doing... something but it's definitely not correct yet. 3 years ago
Nico de Poel 9489a19cd8 Progress on managing resources. Compute luminance pyramid shader is starting to do something. 3 years ago
Nico de Poel 913c5879fa Started work on luminance pyramid and acculumate pipelines. 3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders 3 years ago