1 Commits (84e5e72ab77a8d49b8ddb531f7f8dbfa6a362755)

Author SHA1 Message Date
Nico de Poel 84e5e72ab7 Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Nico de Poel 9854cd1279 Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Nico de Poel 1ff980bea9 Changing my mind yet again about directory names 3 years ago
Nico de Poel da651c3d6f Moved some files 3 years ago
Nico de Poel 447ae35772 - Added SPD constants buffer used by luminance pass 3 years ago
Nico de Poel 0bdc75ff08 First import of Unity FSR2 test project on built-in render pipeline: 3 years ago