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Tree: 8668e0b3f6
fsr3
fsr3.1
mac-autoexp
master
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6 Commits (8668e0b3f625f848ef203de622ca522c34eaf99a)

Author SHA1 Message Date
Nico de Poel c1326fc261 Added some comments to the main FSR2 classes
3 years ago
Nico de Poel 6c15840df8 Fixed LUT data by using R32_SFloat format instead. Increases VRAM usage a bit but for these small LUTs that's okay.
Changed filter mode for temp RTs to just default, to make it more clear we're not specifically choosing any filter mode; how these RTs are sampled is determined by the shaders.
3 years ago
Nico de Poel 141a4a8335 Added a bit of missing resource management
3 years ago
Nico de Poel 2440486872 Implemented resource clearing logic on first execution and reset
3 years ago
Nico de Poel 13eb24289e Initial implementation of accumulation pass. It's doing... something but it's definitely not correct yet.
Changed scene luminance into a persistent RT, since that makes it easier to control mipmaps and bind specific mip levels.
3 years ago
Nico de Poel d044cf2789 Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass.
3 years ago
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