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fsr3
fsr3.1
mac-autoexp
master
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3 Commits (a2d670d0f8ff549959968847f4619ec324eaa929)

Author SHA1 Message Date
Nico de Poel e0027ed77a Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Nico de Poel b190b2993c Suppress a few common but harmless warnings in FFX's HLSL code.
This way we don't have to modify the FSR2 shaders to get rid of these warnings.
3 years ago
Nico de Poel 06a2658080 More renaming
3 years ago
Nico de Poel e78920a89c Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support.
3 years ago
Nico de Poel f429de28fb Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
Moved common defines, pragmas and hacks into a new shared header file.
3 years ago
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