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fsr3
fsr3.1
mac-autoexp
master
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4 Commits (a2d670d0f8ff549959968847f4619ec324eaa929)

Author SHA1 Message Date
Nico de Poel a2d670d0f8 Added a dummy field to the main FSR2 constant buffer, to make it exactly 128 bytes long. This fixes a data alignment issue on iOS Metal.
3 years ago
Nico de Poel a6abcbb788 Fixed a couple of issues in the FSR 2.2 shader sources
3 years ago
Nico de Poel 38a2164a52 Updated shader sources to FSR 2.2
3 years ago
Nico de Poel 8b5395acd8 Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
Nico de Poel 79d8aa49b6 - Implemented main FSR2 constants buffer, which now supplies the pre-exposure value to the RCAS shader.
- Converted thread groups calculation from FSR2 code
3 years ago
Nico de Poel b5f324eb25 - Simplified Unity RCAS shader to basically just a few defines and a direct import of the original FSR2 shader code.
- Implemented 1x1 exposure texture and bound it to the compute shader.
- Implemented RCAS config data set with precomputed values (so we don't have to do any unsafe float-to-int conversions), apply it to a constant buffer, and made sharpness available as a slider in the inspector.
3 years ago
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