Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
14 Commits
4 Branches
0 Tags
100 MiB
Tree: a64795dd4f
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'a64795dd4f'
${ noResults }
Commit Graph

6 Commits (a64795dd4f9d850ef1de18cdcd3bee1d73590870)

Author SHA1 Message Date
Nico de Poel a64795dd4f Added Unity compute shader for the new experimental Transparency/Composition/Reactive auto-generation feature from FSR 2.2
3 years ago
Nico de Poel a6abcbb788 Fixed a couple of issues in the FSR 2.2 shader sources
3 years ago
Nico de Poel 38a2164a52 Updated shader sources to FSR 2.2
3 years ago
Nico de Poel 447ae35772 - Added SPD constants buffer used by luminance pass
- Started code reorganization: added a callbacks class for things that need to be customizable by the gamedev
3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders
- Experimented with alternate compilation options for RCAS shader
3 years ago
Nico de Poel 8b5395acd8 Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
Powered by Gitea Version: 1.14.1 Page: 57ms Template: 4ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3