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FSRTestBuiltin
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fsr3
fsr3.1
mac-autoexp
master
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2 Commits (b03217eebd7882c3faa5baef1907071ea156b0b4)

Author SHA1 Message Date
Nico de Poel 72f2aa9da2 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework
2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
Nico de Poel 69a640c7cd Backported shader modifications, part 2: overridable texture declaration and sampling macros.
2 years ago
Nico de Poel fd37e541b1 Backported shader modifications, part 1: PSSL support, removed GLSL extensions and added dummy field.
2 years ago
Nico de Poel d48c7a200d Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers
2 years ago
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