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fsr3
fsr3.1
mac-autoexp
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3 Commits (cd8bc8ddba53402fc50d59e87402fb6f858bff60)

Author SHA1 Message Date
Nico de Poel cd8bc8ddba Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler.
2 years ago
Nico de Poel 8e879726d7 Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2)
2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
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