2 Commits (d3d608c95e430cfd18f5d82beb4d935e8fc618eb)

Author SHA1 Message Date
Nico de Poel bd98fdf00d Turned shaders aggregate into a scriptable object, with a default asset instance that automatically resets to look up the correct shader references. 2 years ago
Nico de Poel 84e5e72ab7 Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago