3 Commits (d607b1bf5af2a24daba55c835d16da1cc8970707)

Author SHA1 Message Date
Nico de Poel 9489a19cd8 Progress on managing resources. Compute luminance pyramid shader is starting to do something. 4 years ago
Nico de Poel 913c5879fa Started work on luminance pyramid and acculumate pipelines. 4 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders 4 years ago