2 Commits (d607b1bf5af2a24daba55c835d16da1cc8970707)

Author SHA1 Message Date
Nico de Poel 913c5879fa Started work on luminance pyramid and acculumate pipelines. 3 years ago
Nico de Poel a64795dd4f Added Unity compute shader for the new experimental Transparency/Composition/Reactive auto-generation feature from FSR 2.2 3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders 3 years ago