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fsr3
fsr3.1
mac-autoexp
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Commit Graph

7 Commits (dc0c60ebba8b2f83aad1efd787f161f34ecbf9fb)

Author SHA1 Message Date
Nico de Poel 62a924ae83 Rename FSR2 to FSR3 Upscaler, part 1: strings and comments.
2 years ago
Nico de Poel d79b84d0ed Fixed warning in luminance pyramid pass when FP16 is enabled
2 years ago
Nico de Poel c2f397892f Forward ported TCR autogen pass to fit in with the rest of the FSR3 shader code
2 years ago
Nico de Poel f7559480ec Reinstated experimental DXC pragmas, Metal texture atomics hack, and HDRP overrides for texture array declarations and sampling.
2 years ago
Nico de Poel 69a640c7cd Backported shader modifications, part 2: overridable texture declaration and sampling macros.
2 years ago
Nico de Poel fd37e541b1 Backported shader modifications, part 1: PSSL support, removed GLSL extensions and added dummy field.
2 years ago
Nico de Poel d48c7a200d Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers
2 years ago
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