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fsr3
fsr3.1
mac-autoexp
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4 Commits (e0cfed7f99c7a01c3c6f9b84b0e5bdedba6d66e0)

Author SHA1 Message Date
Nico de Poel e0cfed7f99 Prevent Unity from treating FFX shader include headers as native plugin code.
2 years ago
Nico de Poel 72f2aa9da2 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework
2 years ago
Nico de Poel cd8bc8ddba Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler.
2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
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