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fsr3
fsr3.1
mac-autoexp
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3 Commits (e8f69d60302b194b641d50ba49b9ceb18021e4ef)

Author SHA1 Message Date
Nico de Poel 3a65d37c41 Implemented debug view pass
2 years ago
Nico de Poel 0e481544bf Updated shader assets names and references for the new collection of passes.
2 years ago
Nico de Poel 8e879726d7 Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2)
2 years ago
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