FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 63d6fd3203 Changed atomic counter from a temporary RT to a permanent one, and set it to 0 only on the first frame. Potential fix for auto-exposure on MacOS. 3 years ago
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Elastic_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Elastic_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Elastic_Normal.tif Added example assets 3 years ago
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PlasticRidges_Albedo.tif Added example assets 3 years ago
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PlasticRidges_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
PlasticRidges_Normal.tif Added example assets 3 years ago
PlasticRidges_Normal.tif.meta Added example assets 3 years ago
PlasticRough_Albedo.tif Added example assets 3 years ago
PlasticRough_Albedo.tif.meta Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif.meta Added example assets 3 years ago
Plastic_Normal.tif Added example assets 3 years ago
Plastic_Normal.tif.meta Added example assets 3 years ago