FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 63d6fd3203 Changed atomic counter from a temporary RT to a permanent one, and set it to 0 only on the first frame. Potential fix for auto-exposure on MacOS. 3 years ago
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Main Camera Profile.asset Added ambient occlusion and color grading effects for testing purposes. 3 years ago
Main Camera Profile.asset.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago