FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 63d6fd3203 Changed atomic counter from a temporary RT to a permanent one, and set it to 0 only on the first frame. Potential fix for auto-exposure on MacOS. 3 years ago
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Core Changed atomic counter from a temporary RT to a permanent one, and set it to 0 only on the first frame. Potential fix for auto-exposure on MacOS. 3 years ago
Debug Added various controls for changing FSR2 settings at run-time 3 years ago
Core.meta Changing my mind yet again about directory names 3 years ago
Debug.meta More renaming 3 years ago
Fsr2ImageEffect.cs Further refinement to clarity and comments of the BiRP integration 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2ImageEffectHelper.cs Added explanatory comments to the helper script 3 years ago
Fsr2ImageEffectHelper.cs.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Fsr2PostProcessEffect.cs Got rid of the global callbacks thing and made callbacks a local field of the Fsr2ImageEffect script. 3 years ago
Fsr2PostProcessEffect.cs.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago