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FSR2 tests in Unity based on built-in render pipeline
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127 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 06a2658080
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FSRTestBuiltin/Assets/Scripts
History
Nico de Poel 06a2658080
More renaming
3 years ago
..
Debug More renaming 3 years ago
Internal Changed Fsr2Callbacks into an interface + base implementation 3 years ago
Debug.meta More renaming 3 years ago
Fsr2ImageEffect.cs Use render size for motion vector scale, since we are rendering them at lower resolution. 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2PostProcessEffect.cs Use render size for motion vector scale, since we are rendering them at lower resolution. 3 years ago
Fsr2PostProcessEffect.cs.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
Internal.meta Moved some files 3 years ago
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