FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel 0837aa50cb Removed the separate output color/depth render texture parameter, as it was very much redundant. 3 years ago
..
Fsr2.cs Made Callbacks into a property and just use rounding to int for dealing with floating point inaccuracies. 3 years ago
Fsr2.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Callbacks.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2Callbacks.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Context.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2Context.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Pipeline.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2Pipeline.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Resources.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2Resources.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2ShaderIDs.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2ShaderIDs.cs.meta Moved Shader ID constants to a separate class file 3 years ago