FSR2 tests in Unity based on built-in render pipeline
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// Copyright (c) 2023 Nico de Poel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FidelityFX
{
[RequireComponent(typeof(Camera), typeof(Fsr2ImageEffect))]
public class Fsr2ImageEffectHelper : MonoBehaviour
{
private Camera _renderCamera;
private Fsr2ImageEffect _imageEffect;
private void OnEnable()
{
_renderCamera = GetComponent<Camera>();
_imageEffect = GetComponent<Fsr2ImageEffect>();
}
private void OnPreCull()
{
if (_imageEffect == null || !_imageEffect.enabled)
return;
var originalRect = _renderCamera.rect;
float upscaleRatio = Fsr2.GetUpscaleRatioFromQualityMode(_imageEffect.qualityMode);
// Render to a smaller portion of the screen by manipulating the camera's viewport rect
_renderCamera.aspect = (_renderCamera.pixelWidth * originalRect.width) / (_renderCamera.pixelHeight * originalRect.height);
_renderCamera.rect = new Rect(0, 0, originalRect.width / upscaleRatio, originalRect.height / upscaleRatio);
}
}
}