FSR2 tests in Unity based on built-in render pipeline
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using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Rendering;
namespace FidelityFX
{
internal abstract class Fsr2Pipeline: IDisposable
{
protected ComputeShader ComputeShader;
protected int KernelIndex;
private readonly Fsr2Callbacks _callbacks;
protected Fsr2Pipeline(Fsr2Callbacks callbacks)
{
_callbacks = callbacks;
}
public virtual void Dispose()
{
UnloadComputeShader();
}
public abstract void ScheduleDispatch(CommandBuffer commandBuffer, Fsr2.DispatchDescription dispatchParams, int dispatchX, int dispatchY);
protected void LoadComputeShader(string name)
{
LoadComputeShader(name, ref ComputeShader, out KernelIndex);
}
protected void LoadComputeShader(string name, ref ComputeShader shaderRef, out int kernelIndex)
{
if (shaderRef == null)
shaderRef = _callbacks.LoadComputeShader(name);
kernelIndex = shaderRef.FindKernel("CS");
}
protected void UnloadComputeShader()
{
UnloadComputeShader(ref ComputeShader);
}
protected void UnloadComputeShader(ref ComputeShader shaderRef)
{
if (shaderRef == null)
return;
_callbacks.UnloadComputeShader(shaderRef);
shaderRef = null;
}
}
internal class Fsr2RcasPipeline : Fsr2Pipeline
{
private readonly ComputeBuffer _fsr2Constants;
private readonly ComputeBuffer _rcasConstants;
public Fsr2RcasPipeline(Fsr2Callbacks callbacks, ComputeBuffer fsr2Constants, ComputeBuffer rcasConstants)
: base(callbacks)
{
_fsr2Constants = fsr2Constants;
_rcasConstants = rcasConstants;
LoadComputeShader("FSR2/ffx_fsr2_rcas_pass");
}
public override void ScheduleDispatch(CommandBuffer commandBuffer, Fsr2.DispatchDescription dispatchParams, int dispatchX, int dispatchY)
{
// Run the RCAS sharpening filter on the upscaled image
ComputeShader.SetTexture(KernelIndex, "r_input_exposure", dispatchParams.Exposure);
ComputeShader.SetTexture(KernelIndex, "r_rcas_input", dispatchParams.Input);
ComputeShader.SetTexture(KernelIndex, "rw_upscaled_output", dispatchParams.Output);
ComputeShader.SetConstantBuffer("cbFSR2", _fsr2Constants, 0, Marshal.SizeOf<Fsr2.Fsr2Constants>());
ComputeShader.SetConstantBuffer("cbRCAS", _rcasConstants, 0, Marshal.SizeOf<Fsr2.RcasConstants>());
commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, 1);
}
}
}