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FSR2 tests in Unity based on built-in render pipeline
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FSRTestBuiltin/Packages/com.unity.postprocessing@3.2.2/Tests/Runtime
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Nico de Poel 0db7773ed9
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
Also added a scene with PPV2 effects and FSR2 as post-PPV2 image effect to test and demonstrate this.
3 years ago
..
PostProcessingRuntimeTests.cs Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
PostProcessingRuntimeTests.cs.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
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