FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 12b5791cd2 Enabled 16-bit floating point support by changing the unused 1D Texture option into an FP16 option, which makes its usage configurable by the game dev. 3 years ago
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Elastic_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Elastic_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Elastic_Normal.tif Added example assets 3 years ago
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PlasticRidges_Albedo.tif Added example assets 3 years ago
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PlasticRidges_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
PlasticRidges_Normal.tif Added example assets 3 years ago
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PlasticRough_Albedo.tif Added example assets 3 years ago
PlasticRough_Albedo.tif.meta Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif.meta Added example assets 3 years ago
Plastic_Normal.tif Added example assets 3 years ago
Plastic_Normal.tif.meta Added example assets 3 years ago