FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 12b5791cd2 Enabled 16-bit floating point support by changing the unused 1D Texture option into an FP16 option, which makes its usage configurable by the game dev. 3 years ago
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Paint1G_Albedo.tif Added example assets 3 years ago
Paint1G_Albedo.tif.meta Added example assets 3 years ago
Paint1G_MetallicOcculusionRoughness.tif Added example assets 3 years ago
Paint1G_MetallicOcculusionRoughness.tif.meta Added example assets 3 years ago
Paint1G_Normal.tif Added example assets 3 years ago
Paint1G_Normal.tif.meta Added example assets 3 years ago
Paint5G_AlbedoSmoothness.tif Added example assets 3 years ago
Paint5G_AlbedoSmoothness.tif.meta Added example assets 3 years ago
PaintAnimMask.tif Added example assets 3 years ago
PaintAnimMask.tif.meta Added example assets 3 years ago
PaintLabel.tif Added example assets 3 years ago
PaintLabel.tif.meta Added example assets 3 years ago
Paintbrush_Albedo.tif Added example assets 3 years ago
Paintbrush_Albedo.tif.meta Added example assets 3 years ago
Paintbrush_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Paintbrush_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Paintbrush_Normal.tif Added example assets 3 years ago
Paintbrush_Normal.tif.meta Added example assets 3 years ago