FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 12b5791cd2 Enabled 16-bit floating point support by changing the unused 1D Texture option into an FP16 option, which makes its usage configurable by the game dev. 3 years ago
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SampleScene.unity Bits and bobs 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago