FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 16f529bce8 Made shading change mip level into a reusable const value, and fixed mip sizes for exposure RTs. 3 years ago
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CameraMover.cs First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Fsr2.cs Progress on managing resources. Compute luminance pyramid shader is starting to do something. 3 years ago
Fsr2.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Callbacks.cs Implemented a few more things that are new in FSR 2.2 3 years ago
Fsr2Callbacks.cs.meta - Added SPD constants buffer used by luminance pass 3 years ago
Fsr2Context.cs Made shading change mip level into a reusable const value, and fixed mip sizes for exposure RTs. 3 years ago
Fsr2Context.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Controller.cs Progress on managing resources. Compute luminance pyramid shader is starting to do something. 3 years ago
Fsr2Controller.cs.meta Moved all compute shader-related code to the Fsr2Context class, renamed FSR2Thing to Fsr2Controller and made the callbacks a static field in the Fsr2 class. 3 years ago
Fsr2Pipeline.cs Made shading change mip level into a reusable const value, and fixed mip sizes for exposure RTs. 3 years ago
Fsr2Pipeline.cs.meta Reorganized context and dispatch code: 3 years ago
SubsampleTest.cs Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context. 3 years ago
SubsampleTest.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago