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FSR2 tests in Unity based on built-in render pipeline
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C# 19.2%
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FSRTestBuiltin/Assets/Scenes
History
Nico de Poel 178d9131af
Implemented most of the FSR2 dispatch. It seems to be doing the right things in the background.
Now its output just needs to be hacked into the PPV2 pipeline correctly.
3 years ago
..
SampleScenePPV2_Profiles Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
SampleScene.unity Check for HDR when selecting RT formats for opaque-only and final output. 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleScenePPV2.unity Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
SampleScenePPV2.unity.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
SampleScenePPV2_Profiles.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
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