FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 21d939cfd4 Use original camera pixel width and height to determine display size, so that cameras with non-standard viewport rects will work too. 3 years ago
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ExampleAssets Added example assets 3 years ago
Resources Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support. 3 years ago
Scenes Allow reactive mask and T&C mask to be provided through the inspector 3 years ago
Scripts Use original camera pixel width and height to determine display size, so that cameras with non-standard viewport rects will work too. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago