FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
341921bdda
Perform camera scaling in OnPreCull, instead of OnPreRender.
Fixed compatibility with post-FX executing OnPreRender before FSR2, and which retrieve camera resolution values to perform their rendering. For example: HBAO.
3 years ago
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CameraMover.cs
Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
3 years ago
CameraMover.cs.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
DebugDumper.cs
Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
3 years ago
DebugDumper.cs.meta
Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
3 years ago
Fsr2.cs
Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
3 years ago
Fsr2.cs.meta
Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
3 years ago
Fsr2Callbacks.cs
Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
3 years ago
Fsr2Callbacks.cs.meta
- Added SPD constants buffer used by luminance pass
3 years ago
Fsr2Context.cs
Added debug checks for input and output resources, either through direct assignment or through existing global texture bindings.
3 years ago
Fsr2Context.cs.meta
Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
3 years ago
Fsr2Controller.cs
Perform camera scaling in OnPreCull, instead of OnPreRender.
3 years ago
Fsr2Controller.cs.meta
Renaming SubsampleTest and Fsr2Controller to Fsr2Controller and Fsr2Dispatcher, respectively
3 years ago
Fsr2Pipeline.cs
Re-added transparency & composition parameter, even though we never use it and just fall back to the default reactivity mask, we officially support it as an input now.
3 years ago
Fsr2Pipeline.cs.meta
Reorganized context and dispatch code:
3 years ago
Fsr2Resources.cs
Added some comments to the main FSR2 classes
3 years ago
Fsr2Resources.cs.meta
Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass.
3 years ago