FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
38cc3a83fd
Don't validate input/output resources on reset, so the application has a way to prevent error messages when re-enabling a camera.
In this situation, the previous frame won't have bound the required resources, leading to those errors. Now, if the application calls Reset() after re-enabling the camera, the error messages won't show.
3 years ago
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CurveEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
CurveEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
EditorUtilities.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
EditorUtilities.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
GlobalSettings.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
GlobalSettings.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
SerializedParameterOverride.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
SerializedParameterOverride.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
Styling.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
Styling.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago