FSR2 tests in Unity based on built-in render pipeline
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using UnityEngine;
public class DebugDumper : MonoBehaviour
{
void Start()
{
var sb = new StringBuilder("SystemInfo:\n");
foreach (var property in typeof(SystemInfo).GetProperties(BindingFlags.Static | BindingFlags.Public))
{
sb.AppendLine($"- {property.Name} = {property.GetValue(null)}");
}
Debug.Log(sb);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.F12))
{
string path = Path.Combine(Directory.GetCurrentDirectory(), $"screenshot-{DateTime.Now:yyyyMMdd-HHmmss}.png");
ScreenCapture.CaptureScreenshot(path);
Debug.Log($"Screenshot saved to: {path}");
}
}
}