FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 3e31950d56 Changed Fsr2Callbacks into an interface + base implementation 3 years ago
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Internal Changed Fsr2Callbacks into an interface + base implementation 3 years ago
CameraMover.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
DebugDumper.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
DebugDumper.cs.meta Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
Fsr2ImageEffect.cs Use render size for motion vector scale, since we are rendering them at lower resolution. 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2PostProcessEffect.cs Use render size for motion vector scale, since we are rendering them at lower resolution. 3 years ago
Fsr2PostProcessEffect.cs.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
Internal.meta Moved some files 3 years ago