FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 3f17ca1fe2 Revert "Create temporary resources at actual render size, further reducing VRAM usage when dynamic resolution is in effect." 3 years ago
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Paint1G_WAnim_Shader.shadergraph Added example assets 3 years ago
Paint1G_WAnim_Shader.shadergraph.meta Added example assets 3 years ago