FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

120 lines
2.6 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3}
m_Name: Main Camera Profile
m_EditorClassIdentifier:
settings:
- {fileID: 3185594499184808736}
- {fileID: 318921389242660834}
--- !u!114 &318921389242660834
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 48a79b01ea5641d4aa6daa2e23605641, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
intensity:
overrideState: 1
value: 2
threshold:
overrideState: 1
value: 1
softKnee:
overrideState: 0
value: 0.5
clamp:
overrideState: 0
value: 65472
diffusion:
overrideState: 1
value: 4
anamorphicRatio:
overrideState: 0
value: 0
color:
overrideState: 0
value: {r: 1, g: 1, b: 1, a: 1}
fastMode:
overrideState: 0
value: 0
dirtTexture:
overrideState: 0
value: {fileID: 0}
defaultState: 1
dirtIntensity:
overrideState: 0
value: 0
--- !u!114 &3185594499184808736
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97df7b30797e2154094ad1182a48d909, type: 3}
m_Name: Fsr2PostProcessEffect
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
qualityMode:
overrideState: 0
value: 2
performSharpenPass:
overrideState: 0
value: 1
sharpness:
overrideState: 0
value: 0.8
enableFP16:
overrideState: 0
value: 0
enableAutoExposure:
overrideState: 0
value: 1
preExposure:
overrideState: 0
value: 1
autoGenerateReactiveMask:
overrideState: 0
value: 1
--- !u!114 &4429786910217829299
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 0}
m_Name: Fsr2Settings
m_EditorClassIdentifier: Assembly-CSharp:FidelityFX:Fsr2Settings
active: 1
enabled:
overrideState: 1
value: 1
qualityMode:
overrideState: 0
value: 2