FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 416b501c15 Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
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CameraMover.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
DebugDumper.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
DebugDumper.cs.meta Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
Fsr2.cs Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations. 3 years ago
Fsr2.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Callbacks.cs Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations. 3 years ago
Fsr2Callbacks.cs.meta - Added SPD constants buffer used by luminance pass 3 years ago
Fsr2Context.cs A bit of comment cleanup 3 years ago
Fsr2Context.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2ImageEffect.cs Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2Pipeline.cs Re-added transparency & composition parameter, even though we never use it and just fall back to the default reactivity mask, we officially support it as an input now. 3 years ago
Fsr2Pipeline.cs.meta Reorganized context and dispatch code: 3 years ago
Fsr2PostProcessEffect.cs Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
Fsr2PostProcessEffect.cs.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
Fsr2Resources.cs Added some comments to the main FSR2 classes 3 years ago
Fsr2Resources.cs.meta Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass. 3 years ago