FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
416b501c15
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
This also led to some reorganization of variables and event ordering.
Added some bloom to the post-process layer to test the cooperation between FSR2 and other post effects.
3 years ago
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CameraMover.cs
Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
3 years ago
CameraMover.cs.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
DebugDumper.cs
Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
3 years ago
DebugDumper.cs.meta
Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
3 years ago
Fsr2.cs
Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
3 years ago
Fsr2.cs.meta
Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
3 years ago
Fsr2Callbacks.cs
Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
3 years ago
Fsr2Callbacks.cs.meta
- Added SPD constants buffer used by luminance pass
3 years ago
Fsr2Context.cs
A bit of comment cleanup
3 years ago
Fsr2Context.cs.meta
Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
3 years ago
Fsr2ImageEffect.cs
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
3 years ago
Fsr2ImageEffect.cs.meta
Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear.
3 years ago
Fsr2Pipeline.cs
Re-added transparency & composition parameter, even though we never use it and just fall back to the default reactivity mask, we officially support it as an input now.
3 years ago
Fsr2Pipeline.cs.meta
Reorganized context and dispatch code:
3 years ago
Fsr2PostProcessEffect.cs
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
3 years ago
Fsr2PostProcessEffect.cs.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago
Fsr2Resources.cs
Added some comments to the main FSR2 classes
3 years ago
Fsr2Resources.cs.meta
Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass.
3 years ago