FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 428aaa20a7 Implemented macros for SRV/UAV resource definitions that need to support texture arrays in HDRP 2 years ago
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ffx_spd.h Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_spd.h.meta Once again disabled native plugin settings for all header include files 2 years ago