FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
47c2560476
Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly.
This removes the need for an additional copy of the accumulate shader, which saves a considerable amount of memory.
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3 years ago |
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CurveEditor.cs
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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CurveEditor.cs.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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EditorUtilities.cs
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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EditorUtilities.cs.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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GlobalSettings.cs
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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GlobalSettings.cs.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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SerializedParameterOverride.cs
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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SerializedParameterOverride.cs.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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Styling.cs
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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Styling.cs.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |