FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
47cba76dee
Made all RenderTargetView fields non-nullable, and introduced a special Empty value for optional fields.
This removes the need for a lot of HasValue checks, especially since all fields will eventually get a value anyway, making those checks rather redundant. This also makes it clearer that all SRVs will get bound with a valid input texture, even if the input is optional.
2 years ago
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LensDirt00.png
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDirt00.png.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDirt01.png
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDirt01.png.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDirt02.png
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDirt02.png.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDirt03.png
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDirt03.png.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago