FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
47cba76dee
Made all RenderTargetView fields non-nullable, and introduced a special Empty value for optional fields.
This removes the need for a lot of HasValue checks, especially since all fields will eventually get a value anyway, making those checks rather redundant. This also makes it clearer that all SRVs will get bound with a valid input texture, even if the input is optional.
2 years ago
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camera-ppv2.png
Added readme images, plus some minor textual changes and fixed links
3 years ago
camera-simple.png
Added readme images, plus some minor textual changes and fixed links
3 years ago
comparison.png
More textual changes and cropped the comparison image a bit
3 years ago
reactive-auto.png
Added readme images, plus some minor textual changes and fixed links
3 years ago
reactive-manual.png
Added readme images, plus some minor textual changes and fixed links
3 years ago
reactive-none.png
Added readme images, plus some minor textual changes and fixed links
3 years ago
smearing-tree.png
Added readme images, plus some minor textual changes and fixed links
3 years ago