FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
4ad9853a05
- Moved ResourceView into its own source file.
- Using texture arrays is now a boolean flag that can be set on dispatch, removing the need for HDRP-specific checks inside the FSR3 code and shaders.
- Debug view shader is no longer conditionally included.
- Reduced the number of multi-compile variants by removing unused keywords for each shader.
- Optimized temporary RT use; two resources can reuse the same generic intermediate temp RT.
- Reorganized some of the shader code to work nicer with the rest of the FidelityFX SDK sources.
2 years ago
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AmbientOcclusionEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
AmbientOcclusionEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
AutoExposureEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
AutoExposureEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
BloomEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
BloomEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
ChromaticAberrationEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
ChromaticAberrationEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
ColorGradingEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
ColorGradingEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
DefaultPostProcessEffectEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
DefaultPostProcessEffectEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
DepthOfFieldEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
DepthOfFieldEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDistortionEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LensDistortionEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
MotionBlurEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
MotionBlurEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
ScreenSpaceReflectionsEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
ScreenSpaceReflectionsEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
VignetteEditor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
VignetteEditor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago