Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
10 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 4d6a47a03c
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '4d6a47a03c'
${ noResults }
FSRTestBuiltin/Assets/ExampleAssets/Textures/Metal
History
Nico de Poel 4d6a47a03c
Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context.
3 years ago
..
Metal_Albedo.tif Added example assets 3 years ago
Metal_Albedo.tif.meta Added example assets 3 years ago
Metal_MetallicSmoothness.tif Added example assets 3 years ago
Metal_MetallicSmoothness.tif.meta Added example assets 3 years ago
Metal_Normal.tif Added example assets 3 years ago
Metal_Normal.tif.meta Added example assets 3 years ago
Powered by Gitea Version: 1.14.1 Page: 86ms Template: 4ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3