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FSR2 tests in Unity based on built-in render pipeline
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FSRTestBuiltin/Assets/ExampleAssets/Textures/Concrete
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Nico de Poel 4f0edf6049
Simplified a bunch of code and removed some unnecessary bits. Mipmap bias is applied more safely now. Context gets reset if auto exposure bool changes.
3 years ago
..
Ground_Albedo.tif Added example assets 3 years ago
Ground_Albedo.tif.meta Added example assets 3 years ago
Ground_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Ground_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Ground_Normal.tif Added example assets 3 years ago
Ground_Normal.tif.meta Added example assets 3 years ago
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