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FSR2 tests in Unity based on built-in render pipeline
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173 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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Nico de Poel 4f0edf6049
Simplified a bunch of code and removed some unnecessary bits. Mipmap bias is applied more safely now. Context gets reset if auto exposure bool changes.
3 years ago
..
com.unity.postprocessing@3.2.2 Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
manifest.json Updated project to Unity 2021.3.21f1 3 years ago
packages-lock.json Updated project to Unity 2021.3.21f1 3 years ago
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