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FSR2 tests in Unity based on built-in render pipeline
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FSRTestBuiltin/Assets/ExampleAssets
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Nico de Poel 537d96d3b6
Explicitly create and destroy the opaque-only RT before and after rendering, so that it remains valid throughout. Fixes the ESRAM-related visual jittering issue on Xbox One when auto-reactive or auto-TCR is enabled.
3 years ago
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Materials Added example assets 3 years ago
Models Added example assets 3 years ago
Prefabs Added example assets 3 years ago
Shaders Added example assets 3 years ago
Textures Added example assets 3 years ago
Materials.meta Added example assets 3 years ago
Models.meta Added example assets 3 years ago
Prefabs.meta Added example assets 3 years ago
Shaders.meta Added example assets 3 years ago
Textures.meta Added example assets 3 years ago
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