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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 537d96d3b6
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FSRTestBuiltin/Assets/Scenes/SampleScenePPV2Post_Profiles
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Nico de Poel 537d96d3b6
Explicitly create and destroy the opaque-only RT before and after rendering, so that it remains valid throughout. Fixes the ESRAM-related visual jittering issue on Xbox One when auto-reactive or auto-TCR is enabled.
3 years ago
..
Main Camera Profile.asset Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Main Camera Profile.asset.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
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