FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 54849cee0f Use RenderTargetIdentifier magic to bind UAV outputs to SRV inputs, making obsolete the monkey patching of shaders. 3 years ago
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manifest.json Upgraded the project to Unity 2021.3.19f1 3 years ago
packages-lock.json Upgraded the project to Unity 2021.3.19f1 3 years ago