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18 lines
860 B
18 lines
860 B
#pragma kernel CS
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#pragma multi_compile_local __ FFX_HALF
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#pragma multi_compile_local __ FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
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#pragma multi_compile_local __ FFX_FSR2_OPTION_HDR_COLOR_INPUT
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#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
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#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS
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#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
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#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
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#define FFX_GPU // Compiling for GPU
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#define FFX_HLSL // Compile for plain HLSL
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// Monkey-patch SRV names to match the UAV names from the shaders that output them
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#define r_reconstructed_previous_nearest_depth rw_reconstructed_previous_nearest_depth
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#define r_dilatedDepth rw_dilatedDepth
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#include "shaders/ffx_fsr2_depth_clip_pass.hlsl"
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